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Unfinished Library Mod & NPC Account ([personal profile] libraryassistants) wrote2025-10-15 10:52 am
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Skill Page

During their time in the Library, characters are able to learn a number of different skills, from both what they find in the Library and their participation in stories. You may gain 1 point for meeting Base AC, and another point for completing Bonus AC. Please see the AC requirements here for details. All base level skills cost 1 skill point; higher level skills maybe cost 2, or in extremely powerful cases, 3.

Skills labeled with the 'Archivist' or 'Revisionist' tag are able to be picked up by anyone, but are cheaper for anyone with a matching tag to learn (down to a base of 1 skill point). For example, if your character is a Revisionist, they can learn a 200 level Revisionist tagged skill for 1 skill point instead of 2. There may also be other events in game that reduce the cost of these to learn.

If your character was not around for a Story/did not pick up a particular skill during the Story, they can still learn it if another character teaches them. In order to pick up a taught skill, you must also include a link to the thread where your character is taught the skill by a character who already has it. This can also be used to teach skills from character’s homes, provided they are teachable skills and not something inherent to their world.

Library Sciences


Resource Skills

  • [RS-110] Resource Manipulation 1: Ability to pull simple items from source materials (books, films, etc), but an ‘unfinished’ version. Think along the lines of a pizza that has only half the taste, or a copper wire that only conducts about 1/3rd of the time. Cost: 1 point
    No Prerequisites

  • [RS-111] Resource Manipulation 2: With great focus and a bit of time, you can now pull ‘completed’ items from source materials (no bigger than a breadbox). Rejoice; your pizza tastes like pizza again! But be mindful, Editor. If that ‘completed’ item isn’t made part of an unfinished project, it will disappear the moment you take your eyes off it.Cost: 1 point
    Prerequisite: Resource Manipulation 1

  • [RS-260] Summon Creature: Summon a creature from a resource available in the Library. When in the Library, summoned creatures are in ‘Read Only’ mode and cannot cause any damages or meaningfully interact with the space. When inside a Story, the summon is restored to its original as-written self. (Example: inside the Library, a summoned fire spirit would give off heat but could not burn. When inside a Story, it is no longer restricted.)
    (Note: These summons cannot be playable characters in their own right. They also must be summoned from materials accessible to your character in the Library. In other words, this skill cannot be used to summon creatures directly from a character's canon.)
    This skill is taken again for every new summon. Cost: 2 points [Revisionist Benefits]
    Prerequisite: Resource Manipulation 2 (inc. prior prereqs)

Library Skills

  • [LS-100] Partial Ordinal System (POS): Ability to learn the organizing system the library uses and navigate the stacks and card catalogue through that understanding. Cost: 1 point
    No Prerequisites

  • [LS-101] Room Navigation: Ability to find any of the set rooms of the library. Cost: 1 point
    Prerequisite: Partial Ordinal System

  • [LS-140] Free Call: Able to summon an Assistant to the help desk at any point. Cost: 1 point
    Prerequisite: Partial Ordinal System

  • [LS-220] Mediation: Enforce a time out by sending up to 3 characters to the Safety Zone (ie: the Naughty Corner) once per day for a maximum of 30 minutes. Characters cannot leave until time is up. While in the Safety Zone, damage cannot be taken. Cost: 2 points
    Prerequisite: Room Navigation (inc. prior prereqs)

  • [LS-155] Never Finished: Ability to keep items made in the library, via makers space or some other medium, even if they are finished, just not perfect. Cost: 1 point
    No Prerequisites

  • [LS-200] Library Manipulation 1: You’ve convinced the Library that a breadbox is allowed to stay, actually. The items you retrieve from books no longer disappear when you’re not looking. Cost: 2 points [Archivist Benefits]
    Prerequisite: Resource Manipulation 2 (inc. prior prereqs)

  • [LS-210] Library Manipulation 2: Ability to edit rooms in the Library in ways that still serve the purpose of the room (comfier chairs in the quiet room, a specific toy or playset in the children’s area, a sander in the maker’s space, etc).
    Cost: 2 points [Archivist Benefits]
    Prerequisite: Library Manipulation 1 (inc. prior prereqs)

  • [LS-217] Room Anchor: Secure a room so that it stays in place. Cost: 2 points [Archivist Benefits]
    Prerequisite: Library Manipulation 2 (inc. prior prereqs)


Journal & Data


Journal

  • [JD-120] Unmute: Adds voice function to journal. Cost: 1 point
    No Prerequisites

  • [JD-121] Screen Share: Adds video function to journal. Cost: 1 point
    Prerequisite: Unmute

  • [JD-122] Keyboard: Adds a digital text function to the journal (as opposed to handwritten). Cost: 1 point
    No Prerequisites

  • [JD-130] Reply All: Able to post messages from your journal that will appear in all other Editor journals, aka able to make a network post without access to the bulletin board. Cost: 1 point
    No Prerequisites

  • [JD-220] Journal Lock: Able to lock journals away from the eyes of the Assistants; it also adds a physical lock to the journal so people can’t just open it. Cost: 2 points
    No Prerequisites

  • [JD-221] Burn After Reading: Send private messages that vanish entirely from the archives after they are read. Cost: 2 points [Revisionist Benefits]
    Prerequisite: Journal Lock

Data

  • [JD-150] Computer Science: Ability to access a small portion of the internet from the computer lab; functions more or less like the wayback machine but just memes and music. Cost: 1 point
    No Prerequisites

Editorial Skills

  • [E-100] Background Reading 1: Character enters the Story with a very basic understanding of the Story and conflict. Cost: 1 point
    No Prerequisites

  • [E-101] Background Reading 2: Character enters the Story with the IC equivalent knowledge of the Story’s information post. Cost: 1 point
    Prerequisite: Background Reading 1

  • [E-110] Genre Savvy: Once per Story, reflect on your accumulated knowledge to gain insight into the direction and predicted outcome of the current Story. (Requires Mod input) Cost: 1 point
    Prerequisite: Background Reading 1

  • [E-200] Ex Media Res: Ability to ignore the initial pull of the Story and delay entry to it. Cost: 2 points
    No Prerequisites

  • [E-201] Exit Media Res: Ability to leave the Story after it has started; can return to the Story from the stacks. Cost: 2 points
    Prerequisite: Ex Media Res

  • [E-210] Character Creation 1: Enter the Story as a Reader, but with a believable background that blends into the Story seamlessly. Good for those trying to avoid suspicion. Cost: 2 points [Archivist Benefits]
    Prerequisite: Background Reading 2 and Genre Savvy (inc. prior prereqs)

  • [E-221] Self-Directed: Character gains the ability to assert their own will to either avoid being cast as an Actor, or to ensure they will be Acting in a Story. Cost: 2 points [Revisionist Benefits]
    Prerequisite: Ex Media Res


Story Skills:

To be added as Stories are completed.

In addition to mod generated Story skills, players are also free to make up their own as fits in the setting. Please give us a brief description of the scope of the skill when you take it; mods may adjust it to not be overpowered, and/or require more skill points for it.

Unfinished Skills:

Anything that could be learned in the Library can be taken as an Unfinished Skill- the catch is, naturally, that the skill itself is unfinished. Some examples include:

Unfinished Cooking: You are extremely good at making one dish in particular, and are a passable chef otherwise.

Unfinished Lycanthrope: You can transform into some other creature, but do not have any sort of abilities or awareness that might be associated with such a change; you are essentially a human who right now looks like a wolf.

Unfinished Engineering: You understand the basics of engineering, but specific concepts were not included in the book you were reading and therefore in most things you would try to make there’s one step that you simply do not know how to do.

When picking up an Unfinished skill, let the mods know in your skill comment what it is, and what the limitations are. Mods may edit the limitations slightly to make sure nothing is too overpowered.

If at any point your character is in a Story and would learn a more robust version of an Unfinished skill they possess, they can upgrade the skill for 1 point less than the normal cost.

Please use the following form to submit for skills:


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